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Mass Effect How To Keep Wrex Alive

This page of IGN'due south Mass Effect wiki guide is all about the colony on Feros, including how to make sure information technology survives later you've dealt with the Geth and the Thorian.

  • Saving the Feros Colony Explained
    • Zhu's Promise Side Quests
    • Ethan Jeong
    • Anti-Thorian Gas
    • Shiala
  • Zhu's Hope Calculations

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Saving the Feros Colony Explained

The fate of the Feros Colony is something that tin can be decided as shortly as yous arrive and talk to Fai Dan. It works using a Points system: various deportment you take will give you a certain amount of points, including who has survived and if you tended to any of the colony's other issues.

You'll need xiii points in social club to accept the Feros Colony survive.

While information technology's non strictly required, you'll take a far better run a risk of saving the Colony if you accept either 12 Charm Points or ten Intimidate Points, cheers to a determination you accept to brand towards the cease of the level.

Zhu'south Promise Side Quests

The beginning thing you can tend to are the four Side Quests you can do in the Tunnels below Zhu'southward Hope. These are Geth in the Tunnels, H2o Restoration, Varren Meat and Power Cells. Completing each 1 will requite you +i Point.

Ethan Jeong

In one case yous've explored ExoGeni Headquarters, you'll get into a significant confrontation with Ethan Jeong, and have to attempt and convince him that it'due south in his best interests to keep the colony alive.

The big choice comes when Lizbeth reveals to her female parent that ExoGeni knew most the Thorian the unabridged fourth dimension, and it requires you lot to pass an extremely high Persuasion cheque. If you have 12 Charm you tin can pick "What about the big picture?", and if y'all have ten Intimidate you can pick "I'll kill you beginning". Choosing either 1 will convince Jeong and earn you +12 Points.

All the white options on the right-hand side of the Dialogue Wheel ("I'g ending this at present!", "I can't let you lot exercise this" and "They won't miss you, either") will outcome in Shepard being forced to kill Jeong. This means you won't go twelve points, and so y'all'll need to put in a lot more than piece of work in gild for the Feros Colony to survive.

Anti-Thorian Gas

Later you've dealt with Jeong, Juliana volition give y'all an Anti-Thorian Gas mod for your Grenades that gives you a way to non-lethally take down the colonists, who by now are instructed past the Thorian to lethally preclude you from reaching it. You'll receive the mods whether y'all accept them or not.

When you roll upwards to the Zhu's Promise garage, after taking out the Thorian Creeper at the door, you lot'll have a discussion with your Squad on what to practice. You'll want to selection "Careful. Leave the colonists" and so that your Team Mates go out of their style to not shoot the colonists. Picking "Wipe everything out" will mean they shoot them like any other enemy.

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Later applying the Anti-Thorian Gas mod to your Grenades, you should then use them on the Colonists to subdue them. If you accept a plentiful supply of them, you may desire to consider using them to kill the Thorian Creepers likewise, since it vaporizes those enemies instantly. If you accept no Grenades left to use, yous tin can apply melee attacks to knock the colonists out.

Because information technology's all too piece of cake to accidentally kill a colonist in the crossfire, you'll want to Save before inbound the garage and afterwards taking the elevator, simply in case a colonist accidentally dies.

Each colonist you lot save will give y'all +1 Signal, for a total of +16 Points.

Shiala'south Fate

The final opportunity for points is later y'all impale the Thorian and encounter the asari known equally Shiala. If you pick "A noble idea" or "Sounds good to me", Shepard volition spare her and you'll get +5 Points. Picking "I can't let you alive" will mean she willingly lets y'all execute her, and yous won't go any points.

Zhu's Promise Calculations

After you bargain with Shiala, you'll automatically render to the surface and Colony calculations will exist put into effect. To epitomize, hither's how you can earn points throughout Feros:

  • Colony Leaders:
    • five Points if Shiala is live
    • 12 Points if Ethan Jeong is convinced to spare the colony (this overrides Shiala'south number if she's alive)
  • Colony Health:
    • +i Bespeak for each surviving colonist
    • +1 Point for each completed Feros Side Quest

If you lot take 13 Points or higher, Zhu's Hope will survive. There are a few common situations to ensure Zhu's Hope survives:

  • If Jeong is persuaded (+12), you lot only demand to spare i colonist or take washed one Side Quest (+1) to pass the bank check.
  • If Jeong is killed, but you spare Shiala (+5), you need to spare viii colonists (+8) to laissez passer the check (if you did all four Side Quests, you lot only need to spare four colonists).
  • If both Jeong and Shiala are killed, yous demand to spare thirteen of the colonists (+thirteen) to pass the cheque. If you did the four Side Quests, you only need to spare nine colonists.
  • The maximum amount of points you can get is 29: +four for doing the local Side Quests, +12 for persuading Jeong, and +xiii for sparing all the colonists.

If your total is 12 points or less, the colony will exist deemed a failure.

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Mass Effect How To Keep Wrex Alive,

Source: https://www.ign.com/wikis/mass-effect/How_to_Save_the_Feros_Colony

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